#### $CRUDE wirepaper ## Abstract $CRUDE is a fee-funded drilling game on Base. The live loop is now: `buy CRUDE -> stake into the V2 rig ladder -> drill -> settle receipts -> claim funded epochs` Optional sidecar: `deposit 10M+ CRUDE into royalty -> earn the passive lane` The point of this reset is to make the game legible again. ## Live Product The live product should be explainable in one breath: - `25,000,000 CRUDE` gets a wildcat rig online - `50,000,000 CRUDE` upgrades to platform - `100,000,000 CRUDE` upgrades to deepwater - `10,000,000+ CRUDE` into royalty is the optional passive sidecar - settling at least one drill in consecutive epochs builds a play streak: `+2%` credits per active epoch, capped at `+10%` - `supply shock` turns the featured basin into a bonus zone when oil is hot: `bull` = `+1` credit, `boom` = `+2` credits - `flare burn` lets an eligible V2 operator burn `5,000,000 CRUDE` for `+1` extra credit that epoch - `100%` of claimed CRUDE fees fund the epoch before reward splitting - WTI sets the field multiplier - no permit gate - no lease gate If a new user cannot understand that in ten seconds, the product is still too complicated. ## Rig Ladder The live V2 ladder is: - `25,000,000 CRUDE` = `wildcat` - `1` base credit per settled drill - shallow wells - `50,000,000 CRUDE` = `platform` - `2` base credits per settled drill - shallow and medium wells - `100,000,000 CRUDE` = `deepwater` - `3` base credits per settled drill - shallow, medium, and deep wells That is the public ladder. Historical V1 holders should migrate attention and capital to the V2 ladder, but V1 is not part of the live story. ## Reward Engine The reward engine worth keeping is simple: - BANKR creator fees are claimed into the operator wallet - the public board estimates the live pool as `operator wallet CRUDE + currently claimable BANKR creator fees` - epoch funding runs at a `100%` rollover rate - the live reward cap still applies - blowout burns still reduce the available pot - the funded amount is split directly between active and passive lanes The live split is: - `75%` active drilling lane - `25%` passive / royalty lane There is no hidden live V1 tail in that split. The public total pool and the public active/passive lanes should reconcile directly. This is the real reason to bring volume back. When volume rises, the epoch grows. ## Active Drilling Active drilling stays on the current V2 stack: - stake into the ladder at `25M / 50M / 100M` - the field stays public - rig tier determines depth access and base credits - drillers request deterministic challenges - successful solves produce signed receipts - receipts settle on-chain in solve-index order - settled credits compete for the active share - consecutive active epochs build a `+2%` play streak bonus per epoch, capped at `+10%` Featured region bonuses, depletion, gushers, blowouts, and Black Gold pressure can remain. The cut is about removing paperwork, not removing the game. ## Supply Shock Supply Shock is the simplest live event overlay. - the coordinator still selects one featured basin - below `bull`, the basin is just featured with no extra shock credits - at `bull`, the featured basin pays `+1` credit - at `boom`, the featured basin pays `+2` credits - the site should show the basin, the current bonus, and whether the shock is active This gives the board a macro-reactive hot zone without bringing back permits or leases. ## Flare Burn Flare Burn is the live active-only burn overlay. - an eligible V2 operator can ignite one flare per epoch - igniting a flare burns `5,000,000 CRUDE` to the dead wallet - that operator gets `+1` extra credit on active drills for the current epoch - flare burn stacks with the rig ladder, supply shock, and the play streak This is on-brand oil pressure, real dead-wallet burn, and a clean opt-in cost for more active weight. ## Visibility Pack The first growth pack should make the current opportunity obvious without changing the reward split. - the ROI simulator shows wildcat, platform, deepwater, and royalty-sidecar entry math from the live pool - public agent scorecards show successful work history: credits, lots, epochs mined, current rank, best epoch, signed receipt count, and share links - the Epoch Raid band packages the existing mission and supply-shock upside into a drill-now public read when oil is hot - scorecards are public at `/v1/scorecards` and `/v1/miner/:addr/scorecard` - this is a visibility layer over the live loop, not a new permit gate or reward tail ## New Driller Pack The current retention pass turns a first settled receipt into public proof of work. - stake `25M` or more to bring a rig online - solve one drill and settle the signed receipt - appear as a `First Strike Driller` on the public scorecard surface - share the scorecard from `/scorecards` - new-rig visibility is a social layer only; it does not add a new reward tail or rebate yet ## Passive Sidecar The passive sidecar stays live through royalty: - deposit `10M+` CRUDE - earn from the same fee-funded epoch engine - take the passive `25%` lane without drilling - use the royalty helpers for deposit, claim, and withdrawal Royalty is the low-friction sidecar. The V2 rig ladder is the main story. ## Oil Hook WTI remains the macro driver: - `bust`: below `$55`, `0.50x` - `bear`: `$55` to `$70`, `0.75x` - `normal`: `$70` to `$85`, `1.00x` - `bull`: `$85` to `$100`, `1.25x` - `boom`: above `$100`, `1.50x` When oil is `bull` or `boom`, the field should feel hot: - larger funded epochs - stronger reason to move up the ladder from wildcat to platform to deepwater - more pressure on a thin board ## Retired Default Mechanics Permits and basin leases are retired from the live default loop. That means: - they are not required for V2 drilling - they are not required to understand the site - they are not required in the driller skill - the old permit and lease helper routes are retired from the live flow If they ever return, they should come back only as optional event overlays, not as the default tax for participation. ## Migration To V2 Historical V1 holders should be pointed at V2, not taught a parallel game. - treat V1 as migration history, not live strategy - move the public story toward `25M / 50M / 100M` on V2 and `10M+` royalty as the passive sidecar - do not surface V1 counts, V1 competition, or V1 playbooks on the main site - any remaining V1 maintenance is cleanup, not gameplay - V1 does not take a live reward share from the public `75 / 25` fee-funded split ## Public Surface The public site should make these things obvious first: - current total fee-funded pool - current active lane and passive lane - wildcat, platform, deepwater, and royalty-sidecar estimates under flat conditions - current oil regime - live `/v1/oracle` WTI when providers are healthy; if the site shows `previous snapshot`, the coordinator is reusing the last settled oracle read - active driller count - passive wallet count - `25M` wildcat - `50M` platform - `100M` deepwater - `10M+` royalty sidecar - current supply shock basin and bonus - flare burn cost and bonus - ROI simulator inputs and flat-condition estimates - public agent scorecards and share cards for visible proof of work - New Driller Pack copy: stake `25M`, settle one receipt, become visible - Epoch Raid copy when supply shock is active - play streak bonus: `+2%` per active epoch, cap `+10%` - burn visibility: Black Gold settled burns and dead-wallet balance - receipt recovery: authenticated `/v1/receipt-queue` should point a driller to the oldest pending signed receipt The site should not make people decode permits, leases, collateral, or internal campaign language to understand the opportunity. ## Next Step The next major improvement after this simplification is persistent rig progression. That is not the live cutover in this pass. The live cutover is simpler: - `25M / 50M / 100M` V2 ladder - `75%` active lane / `25%` passive lane - no permit gate - no lease gate If progression ships later, it should strengthen the same simple loop instead of replacing it with another capital stack. ## Skill Behavior The driller skill should operate the live loop truthfully: - point users at `25M` wildcat, `50M` platform, `100M` deepwater - point passive users at `10M+` royalty only as an optional sidecar - read `/v1/oracle` before pitching urgency - prioritize the supply-shock basin when `bull` or `boom` makes it active - use `/v1/flare` and the flare calldata helpers when a driller wants to burn for more active weight - treat retired permit and lease flows as non-live - treat V1 as migration context only, not a playable lane ## Security And Trust Model $CRUDE keeps the same core trust assumptions: - wallet-signature authentication - deterministic challenge verification - signed EIP-712 receipts - ordered receipt queues per miner - authenticated receipt-queue lookup for the next pending lot - replay protection - atomic site depletion accounting - on-chain claim settlement The simplification here is product design and live routing, not a change to the underlying trust model.